This device captures the power of ocean waves through a floatation device while being tethered to the ocean floor. The displacement created while riding up and down on waves creates immense tension on the tethered cable that torques a drum, spinning a crank shaft assembly, and actuating four linear hydraulic cylinders. These hydraulic cylinders are fed with saline (salt) water through a check valve system and ultimately push this water through reverse osmosis filters with the developed thousands of PSI to create fresh drinking water to send back to shore.
Admittedly, many of the mechanics and GD&T of the design have not been fleshed out. But, this was not the goal of the project, as this project was intended to capture only the functionality and high-level assembly of the proposed product.
I supported a portion of the solid part design in Creo 6.0, the creation of a few animated scenes in the final video using Autodesk 3DS Max, establishing consistent lighting and color grading throughout the production, rendering, and cutting/editing the final video in Vegas Pro 17.0.
